A Darkness VFX skill made in Unity with Shader Graph and Particle system. This skill was made taking Omen's smoke from Valorant as a reference.
The shader for the sphere contains:
- Vertex Displacement
- Texture Tilling, Scrolling and rotation
- Color control (3 on the sphere)
- Emission control
- Fresnel for the middle and around of the sphere
- Dissolve effect for when the sphere is spawned
There's a custom mesh for the 'outside' smoke with a simple tilling texture with alpha control. Particles have emission control, noise and color.