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Guilherme Coelho
Software Engineer. Technical Artist
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VFX
3D
Tech Art
Skull Dissolve by distance effect
Lava cracks Unity Shader
Procedural animation for insects made in Unity
Grass reacting to wind and light made in Unity
Rainbow Unity Hierarchy
Lava Axe
Interactive waterfall with shaders on Unity
Pensieve from Harry Potter movies - Unity Parallax Shader
Unity Custom Files Prefix/Suffix Renamer
Darkness Ball skill VFX
Pulling a blood+magic kunai from inside the arm
Realtime Fire VFX
Water falling Real-Time stylized VFX
Pink Gamer Room
Cozy House in a Bottle
Procedural Blender geometry study (Based on David Mignot work)
Sunset killer
Nature/heal real-time VFX
Melee sword attack FX study
Portals vfx
Potion pub
3D simple Pumpkin
Concept Loot Box
Creepy corridor (Blender)
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