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Nature/heal real-time VFX

Nature VFX made in Unity

- Made using Shader graph:
- Shader to make rotating glyph rings. Uses a single texture file with both rings, they get "selected" in shader graph by creating a ring mask then applying rotation by the UV. both rings have different values for their parameters, Speed, Size, Color.

- Shader to make glowing textures, used on leaves, particles and stretched particles. Alpha, color and Intensity controlled by Particle System and Material.

- Shader to make target glow using Fesnel Effect. Color, Power, Intensity are controlled by animation when the VFX is played.

These Shaders are used in particle systems to create the VFX. On animator the animation controls the colors, intensity, Fresnel power and target transform position.

Nature vfx